LUUN.0.216 Update: Tool equipping/swapping cleanup and animation work


Patch notes (r352 - r356):

  • Interaction distance now changes if player is in first or third person view mode
  • Adding new animation slot handling for upper body animations to allow tool/weapon use while moving rather than relying on animation montage and root motion
  • Moved tool equipping to GAS gameplay ability
  • Fixed a bunch of edge case issues with tool equipping/swapping
  • Torch intensity/falloff and shadow type adjusted for performance


Currently I am working on cleaning up the primitive axe animations, and will start soon on the 3d model to replace the prototype. Wood and Stone harvesting will come with the new primitive axe harvest tool.

Afterwards, the Building System overhaul will take place... most of the work is done on the implementation of building, the great remainder of the work is in the UI. I am hoping to have something working and available in the next week or so.

Lots left to do but the checklist keeps getting shorter!

Download and check out the free LUUN Demo: https://countsie.itch.io/luun

Thanks for reading!

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